Entertainment

Xenoblade Chron­i­cles is Back and Bet­ter Than Ever

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MISHAWAKA – Xenoblade Chron­i­cles: De­fin­i­tive Edi­tion is a re­worked ver­sion of a nine-year-old clas­sic. Fans have been over­joyed at the over­hauled vi­su­als and au­dio, as well as all the new changes to the game­play it­self. 

I waited on what felt like the sharpest pins and nee­dles in the world for this game. Its an­nounce­ment late last year took me com­pletely by sur­prise; it was pre­viewed in a run-of-the-mill Nin­tendo Di­rect, that, mind you, I was watch­ing for an en­tirely sep­a­rate rea­son. Once the Di­rect had al­most fin­ished, there came upon the screen a few scenic shots that I thought looked fa­mil­iar. Sud­denly, the all-too rec­og­niz­able pro­tag­o­nist of the game was in the cen­ter of my screen look­ing bet­ter than he ever had. My room­mate, also a fan of the se­ries, and I lost our minds at the an­nounce­ment, and pro­ceeded to fan­girl for ap­prox­i­mately the rest of the week. We then be­gan wait­ing the longest eight months of my en­tire life for the game’s even­tual re­lease, and, on May 27th of the worst year in re­cent mem­ory, the world be­came a lit­tle brighter. 

Xenoblade Chron­i­cles is fairly stan­dard as far as JRPG’s go: you be­gin the game do­ing me­nial tasks around your home­town un­til it es­ca­lates be­yond al­most any recog­ni­tion. The premise of the game is that there are two crea­tures called ti­tans: the Bio­nis and the Me­cho­nis. These two came into ex­is­tence when the world was noth­ing but ocean as far as the eye could see; of course, af­ter they both came into the world, there was noth­ing to do but try to kill each other, so they did that for a few hun­dred years. Fi­nally, they both man­aged to strike the killing blow, leav­ing only their bod­ies stuck stand­ing in the sea. Some­time later, life be­gan to thrive on these crea­tures, or­ganic on the Bio­nis, and syn­thetic on the Me­cho­nis. For scale, the arm of the Me­cho­nis could ri­val Man­hat­tan in size. 

This world­build­ing is es­tab­lished at the be­gin­ning of the game in a gor­geous cutscene that I never dreamed I would see in high de­f­i­n­i­tion. Af­ter the ex­po­si­tion, the player is in­tro­duced to the pro­tag­o­nist: Shulk. Shulk is an or­phaned, 18-year-old sci­en­tist who stud­ies an an­cient sword called the Mon­ado, which has only ever been wielded by one per­son. His par­ents went on an ex­pe­di­tion for it when he was young, but they, along with al­most every­one else on the trip, died try­ing to re­cover the sword. Shulk now oc­cu­pies just about all his time try­ing to un­lock the blade’s se­crets.  

Un­for­tu­nately, af­ter a ma­jor break­through in his re­search, a group of ma­chines from the Me­cho­nis, aptly named “Me­chon,” in­vade Shulk’s home, Colony 9, on the Bio­nis. Along with his friends, Reyn and Fiora, Shulk at­tempts to re­pel the in­va­sion, with min­i­mal suc­cess; reg­u­lar weapons can­not hurt the Me­chon. Luck­ily, Shulk is more ca­pa­ble of us­ing the Mon­ado, the Me­chon-slay­ing weapon, than its pre­vi­ous user, see­ing as the sword lets Shulk see the fu­ture. With this new­found power, Shulk and com­pany re­pel the in­va­sion, but not en­tirely. Sev­eral lives were lost in the at­tack, some very im­por­tant to Shulk. With the sting of de­feat still in their minds, Shulk and his com­pan­ions set out to get re­venge on the Me­chon who at­tacked the colony. This kicks off a lengthy trip across both ti­tans, with plenty of twists, turns, friends, en­e­mies and won­der­fully ex­pan­sive en­vi­ron­ments.  

Xenoblade Chron­i­cles is a se­ries that is very dear to me, and I am so jazzed that it got this re­make, al­low­ing more peo­ple to ex­pe­ri­ence the game than the first it­er­a­tion. Speak­ing of it­er­a­tions, this is the first of two pieces I will be writ­ing on this game; the sec­ond, as op­posed to be­ing a very in­for­mal syn­op­sis/​sales pitch to please try this beau­ti­ful game, will dis­cuss the me­chan­ics and game­play, and the changes in the new edi­tion from the old in the more tra­di­tional sense of a game re­view. I just could not help but gush over how great this game is, so please for­give me, and stay tuned.