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Byleth Re­leased to Su­per Smash Broth­ers Ul­ti­mate

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MISHAWAKA – The newest mem­ber of the Su­per Smash Broth­ers Ul­ti­mate ros­ter, Byleth, has fi­nally been re­leased for play­ers.  

My first few hours with this con­tro­ver­sial char­ac­ter can be de­scribed in four words: “sur­pris­ingly and over­whelm­ingly en­joy­able.” I was happy enough to see Byleth make it into the game, but this char­ac­ter sur­passed my ex­pec­ta­tions by be­ing in­cred­i­bly fun to play as well. The move set is in­cred­i­bly unique for a Fire Em­blem char­ac­ter; Byleth wields not just a sword, but an axe, spear and bow. These weapons, called “Hero’s Relics” in the orig­i­nal game, are all wielded by dif­fer­ent sup­port­ing char­ac­ters in Fire Em­blem: Three Houses. I’ll de­scribe the weapons in what I be­lieve is the as­cend­ing or­der of im­por­tance.  

First is the bow; its name in Three Houses is “Fail­naught,” and in Smash Broth­ers it fires both ar­rows and gi­ant bolts of en­ergy. Not only can it be used as a bow, but Byleth can spin Fail­naught around in the air to act as a multi-hit move, which is in­cred­i­bly use­ful for com­bos. The draw­back (see what I did there?) for us­ing the bow is that once you press the but­ton to fire it, you ei­ther must let the at­tack fin­ish or can­cel it al­to­gether. There’s no way to quick­fire an ar­row; how­ever, hold­ing the but­ton down longer will charge a more pow­er­ful ver­sion of the ini­tial at­tack. 

The spear, “Areadb­har,” al­lows Byleth to be lethal at both short-range and long-range. Us­ing an enor­mous spear like Areadb­har against sword­fight­ers en­ables Byleth to stay out of range of many of their at­tacks. What makes it es­pe­cially re­ward­ing, how­ever, is the “sweet-spot” on the tip of the spear; hit­ting en­e­mies with this part of the weapon does much more dam­age and launches them much far­ther back. I think this weapon is in­cred­i­bly use­ful, and it has al­ready kept me out of har­m’s way many times. 

Fi­nally, we come to the axe, Amyr. This is by far the most sat­is­fy­ing weapon to use with this char­ac­ter; I say this be­cause it is a high-risk op­tion with an as­tro­nom­i­cally high re­ward. Not only are all the at­tacks us­ing Amyr in­cred­i­bly slow, they also leave you in­cred­i­bly vul­ner­a­ble. The trade­off for that slug­gish­ness, how­ever, is how un­fath­omably hard Amyr hits. This weapon can knock out an en­emy in one hit, and it’s avail­able to use so long as you have the time to use it. 

While that may sound like an unin­spired and fool­ish way to play a fight­ing game, the sheer sat­is­fac­tion from land­ing such risky at­tacks is more than enough to jus­tify play­ing this char­ac­ter. Two days af­ter the re­lease, I had fought over ninety bat­tles (and have won at least 70% of those games) with Byleth. Though his an­nounce­ment may have been un­der­whelm­ing and even in­sult­ing to some, I am over­joyed at this char­ac­ter’s in­clu­sion and playstyle, and I look for­ward to play­ing him in many games to come.