Entertainment

Minecraft Steve Has a Lot of Po­ten­tial

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MISHAWAKA – It has been just over a week since the an­nounce­ment of Minecraft Steve’s in­clu­sion in Su­per Smash Bros. Ul­ti­mate, and he is fi­nally in the game. 

I am not the best Smash player in the world, nor am I a Smash Bros-cen­tric YouTu­ber, so I did not find out every­thing about Steve in his first day on the scene; it has taken me a bit to de­velop my knowl­edge of him as a char­ac­ter. Steve is just heav­ier than a mid­weight char­ac­ter, which means he is strong, fairly durable and slow. His mo­bil­ity is noth­ing spe­cial – in fact, it is barely good: his dash is not that quick, his jump can­not even reach a stan­dard plat­form, and his re­cov­ery, though ex­cel­lent lat­er­ally, does not net him much ver­ti­cal­ity. 

His fight­ing style is pri­mar­ily close-range, but he does have a few moves with some se­ri­ous range. For ex­am­ple, Steve can use his down-spe­cial to set up a block of TNT on one end of the stage and link it to a pres­sure plate halfway to­wards the other side. Al­ter­na­tively, he can use his side-spe­cial to send a minecart across the stage, and the player can choose whether or not Steve will oc­cupy the minecart for the du­ra­tion of the move, or if they will send an empty cart. If Steve is in the cart, it will deal dam­age, but if the cart is empty, it will func­tion as a grab, keep­ing the op­po­nent stuck in it un­til they can wrig­gle free. His re­cov­ery is the Ely­tra, which al­lows him to go up a short dis­tance and glide hor­i­zon­tally for a few sec­onds. This move is a bit finnicky to get a han­dle on, as it can eas­ily launch you in the wrong di­rec­tion if you are not care­ful 

Nat­u­rally, the only re­main­ing spe­cial move is the main gim­mick of Steve as a char­ac­ter: build­ing. Any­time Steve is on the ground, he can col­lect ma­te­ri­als by hold­ing the spe­cial but­ton. Near a craft­ing table, he will be able to use those ma­te­ri­als to up­grade the weapons he uses in bat­tle. The ma­te­ri­als he has are also con­sumed by us­ing some of his moves. He can col­lect dirt, wood, stone, iron, gold, red­stone and di­a­mond. When Steve is in the air, if he presses the spe­cial but­ton, he will use the low­est grade of ma­te­r­ial he has to place a block di­rectly be­neath him. The blocks de­cay within a few sec­onds if some­one is stand­ing on them or at­tack­ing them; oth­er­wise, they stick around for a bit. The only limit to where Steve can place blocks is about four to five me­ters off of the stage. Any space af­ter that is blocked off by the build limit. Be­yond his spe­cials, none of Steve’s other moves are note­wor­thy – they are just slow. 

As far as how all of this comes to­gether as one char­ac­ter, Steve is a whole bunch of dumb fun. Some of the re­ally dev­as­tat­ing moves in­volve putting the blocks in the right place at the right time, like block­ing off a per­son’s es­cape route or plac­ing stone in front of the stage so they are un­able to re­cover. There is a lot of po­ten­tial for Steve to be­come in­cred­i­bly dan­ger­ous, but luck­ily enough, he has not even been out for a week, so a bunch of peo­ple, my­self in­cluded, are less wor­ried about Steve an­ni­hi­lat­ing us and more con­tent that the funny Minecraft man is in Smash Bros.